Supported Materials
This document summarizes the types of materials and settings that are exported by the OgreMax Scene Exporter.
OgreMax Material
The OgreMax material and all its settings are exported.
Standard 3DS Max Material
Standard 3DS Max materials are exported with one technique, one pass, and possibly one texture unit.
- Ambient Color
- Diffuse Color
- Specular Color
- Self-Illumination Color - Exported as emissive color.
- 2-Sided - Exported as culling mode.
- Wire
- Faceted
- Glossiness - Exported as shininess.
- Diffuse Texture Map - Exported as a texture unit.
VRay Material
VRay materials are exported with one technique, one pass, and possibly one texture unit.
- Diffuse Color
- Glossiness - Exported as shininess.
- Diffuse Texture Map - Exported as a texture unit.
VRay Fast SSS Material
VRay Fast SSS materials are exported with one technique, one pass, and possibly one texture unit.
- Shallow Color - Exported as diffuse color.
- Shallow Texture Map/On - Exported as a texture unit if specified and 'on' is enabled.
- Deep Texture Map/On - Exported as a texture unit, but only if shallow texture map is not specified.
VRay Light Material
VRay Light materials are exported with one technique, one pass, and possibly one texture unit.
- Color - Exported as diffuse color.
- Texture Map/On - Exported as a texture unit.
Textures
All exported material types except the OgreMax material use 3DS Max's 'bitmap texture' type. The following texture settings are used whenever a texture unit is generated:
- UV Offset - Exported as texture scrolling.
- UV Tiling - Exported as texture scaling.
- UV Mirror/tile - Exported as a texture addressing mode. Mirroring and disabled tiling will look different in the exported data than in 3DS Max, but the effect will be similar.
- W Rotation Angle - Exported as texture rotation.
- File Name - The base file name is exported.