OgreMax Texture Unit

 

Texture Units are contained within an OgreMax Pass:

Bindings

Color Blend

Alpha Blend

Layer Blend Fallback

Blending used by the pass in the event that the configured color or alpha blending is not supported.

Texture Coordinate Generation

Filtering

Transform

Transform Animation

Texture

Source: Single - Bitmap

Source: Single - Render to Texture

Cubic Texture - Base Name

6 files, each making up a face of unit cube.

Source: Cubic Texture - Individual Files

6 files, each making up a face of unit cube.

Source: Animated Texture - Base Name

Source: Animated Texture - Individual Files

Source: Custom - External

Note that OgreMax will not display this type of texture in real-time.