Supported Materials
This document summarizes the types of materials and settings that are exported by the OgreMax Scene Exporter.
OgreMax Material
The OgreMax material and all its settings are exported.
XSI Materials
The Phong, Lambert, Blinn, Cook-Torrance, Strauss, Anisotropic, and Constant materials, as well as their 'Simple' variants are all very similar, and are exported.
- Ambient Color - Exported if the diffuse color is in use.
- Diffuse Color - Exported if no texture is specified as an input.
- Specular Color
- Incandescence Color (sometimes referred to as Radiance) - Exported as emissive color. Exported if no texture is specified as an input.
- Shininess (sometimes referred to as Specular Decay) - Exported as shininess.
- Diffuse Color Texture - Exported as a texture unit.
- Incandescence Color Texture - Exported as a texture unit. Exported if using the commercial version of OgreMax.
Textures
All exported material types except the OgreMax material use Softimage/XSI's 'image clip' type. The following texture settings are used whenever a texture unit is generated:
- Source File Name - The base file name is exported.