Scene Settings Dialog - Environment

 

The Environment page of the Scene Settings dialog:

Export Environment Settings

Indicates whether the settings on this page should be exported.

Update Viewports

Most of the settings on the Environment page will be reflected in real-time in the OgreMax viewports, but the shadow texture size and count are not. If those values are modified and there is at least one OgreMax scene viewport open, this button will be enabled so that the values can be updated without having to close the Scene Settings dialog.

Background Color

The background color may be separate from Softimage/XSI, synchronized to Softimage/XSI, or copied from Softimage/XSI. In order to synchronize the values to or from Softimage/XSI, a 2D Background Color must be added to the Softimage/XSI output pass.

To add the 2D Background Color, first go to the Render -> Render -> Pass Options... menu.

The render pass will be displayed. Click Add for the Output:

Choose 2D_background_color from the dialog that appears:

Back in the render pass, click Inspect to edit the 2D Background Color's settings:

Ambient Light Color

The ambient light color may be separate from Softimage/XSI, synchronized to Softimage/XSI, or copied from Softimage/XSI. The Softimage/XSI ambient lighting can be found in the following location:

Environment Range

The environment range is used in calculating environmental effects such as fog.

Fog

The fog settings may be separate from Softimage/XSI, synchronized to Softimage/XSI, or copied from Softimage/XSI. In order to synchronize the values to or from Softimage/XSI, a 2D Depth Cue must be added to the Softimage/XSI output pass.

To add the 2D Depth Cue, first go to the Render -> Render -> Pass Options... menu.

The render pass will be displayed. Click Add for the Output:

Choose 2D_depth_cue from the dialog that appears:

Back in the render pass, click Inspect to edit the 2D Depth Cue's settings:

Shadows

Shadow Texture