OgreMax Pass

 

Passes are contained within an OgreMax Technique:

Color






Fog

Rendering

Blending

Point Sprites

These settings are available if the Rendering Mode is set to 'Points'. Some of these settings may not be supported by video cards.

Depth/Alpha

Lighting/Iteration


Texture Units

A list of additional information for texture units.

Vertex/Pixel Shaders

The shader programs to use with the pass, if any.

For more information, see Using Shader Programs.