Common Problems
-
You exported a scene, loaded it in an OgreMax viewer, and see nothing other than the background color - Check these things:
- Make sure you have created at least one camera in your scene - This ensures there is a camera in an expected location. Otherwise a default camera location and direction will be used, which probably isn't what you want.
- Manually set the far clip distance for the cameras. This will ensure the clipping range includes your scene objects.
- If you're using a scene created by someone else, make sure the objects/skeletons/transformations/whatever-else aren't poorly made - You will find lots of Softimage/XSI scenes floating around on the Internet that were not created with the intent of being exported from XSI and loaded into a graphics engine such as Ogre 3D. Many of these scenes have objects with negative scale transforms, complex bone hierarchies that won't work in Ogre (or any other realtime graphics engine for that matter), or a variety of other problems that no exporter could ever deal with.
- Skeleton animations are not exported - This is most likely because you have not added any mesh animations.
- Node animations are not exported - This is most likely because you have not added any node animations.