OgreMax Texture Unit

 

Texture Units are contained within an OgreMax Pass:

Bindings

Color Blend

Alpha Blend

Layer Blend Fallback

Blending used by the pass in the event that the configured color or alpha blending is not supported.

Texture Coordinate Generation

Filtering

Transform

Transform Animation

Waveform Transform Animations

A list of cyclic, animated transformations applied to texture coordinates.

Texture