Supported Materials
This document summarizes the types of materials and settings that are exported by the OgreMax Scene Exporter.
OgreMax Material
The OgreMax material and all its settings are exported.
Maya Phong Material
Maya Phong materials are exported with one technique, one pass, and a number of texture units.
- Ambient Color
- Diffuse Color - Exported if no texture is specified as an input.
- Transparency - If the transparency is greater than 0, the transparency is exported as a texture unit.
- Specular Color
- Incandescence Color - Exported as emissive color. Exported if no texture is specified as an input.
- Cosine Power - Exported as shininess.
- Diffuse Color Texture - Exported as a texture unit.
- Incandescence Color Texture - Exported as a texture unit. Exported if using the commercial version of OgreMax.
Maya Blinn Material
Maya Blinn materials are exported with one technique, one pass, and a number of texture units.
- Ambient Color
- Diffuse Color - Exported if no texture is specified as an input.
- Transparency - If the transparency is greater than 0, the transparency is exported as a texture unit.
- Specular Color
- Incandescence Color - Exported as emissive color. Exported if no texture is specified as an input.
- Eccentricity - Exported as shininess.
- Diffuse Color Texture - Exported as a texture unit.
- Incandescence Color Texture - Exported as a texture unit. Exported if using the commercial version of OgreMax.
Maya Lambert Material
Maya Lambert materials are exported with one technique, one pass, and a number of texture units.
- Ambient Color
- Diffuse Color - Exported if no texture is specified as an input.
- Transparency - If the transparency is greater than 0, the transparency is exported as a texture unit.
- Incandescence Color - Exported as emissive color. Exported if no texture is specified as an input.
- Diffuse Color Texture - Exported as a texture unit.
- Incandescence Color Texture - Exported as a texture unit. Exported if using the commercial version of OgreMax.
Mental Ray BSDF Architectural Material (builtin_bsdf_architectural)
Maya BSDF Architectural materials are exported with one technique, one pass, and possibly one texture unit.
- Diffuse Reflectance - Exported as diffuse color if no texture is specified as an input. Otherwise, exported as a texture unit.
- Specular Reflectance - Exported as specular color if no texture is specified as an input. Otherwise, exported as a texture unit if there is no diffuse texture.
Mental Ray BSDF Architectural Material (builtin_bsdf_architectural_comp)
Maya BSDF Architectural materials are exported with one technique, one pass, and possibly one texture unit.
- Diffuse - Exported as diffuse color if no texture is specified as an input. Otherwise, exported as a texture unit.
- Reflectance Color - Exported as specular color if no texture is specified as an input. Otherwise, exported as a texture unit if there is no diffuse texture.
Mental Ray BSDF Ashikhmin Material
Maya BSDF Ashikhmin materials are exported with one technique, one pass, and possibly one texture unit.
- Diffuse - Exported as diffuse color if no texture is specified as an input. Otherwise, exported as a texture unit.
Mental Ray BSDF Car Paint Material
Maya BSDF Car Paint materials are exported with one technique, one pass, and possibly one texture unit.
- Metallic Color - Exported as diffuse color if no texture is specified as an input. Otherwise, exported as a texture unit.
Mental Ray BSDF Lambert Material
Maya BSDF Lambert materials are exported with one technique, one pass, and possibly one texture unit.
- Diffuse - Exported as diffuse color if no texture is specified as an input. Otherwise, exported as a texture unit.
Mental Ray BSDF Phong Material
Maya BSDF Phong materials are exported with one technique, one pass, and possibly one texture unit.
- Diffuse - Exported as diffuse color if no texture is specified as an input. Otherwise, exported as a texture unit.
- Glossy - Exported as specular color if no texture is specified as an input. Otherwise, exported as a texture unit if there is no diffuse texture.
VRay Material
VRay materials are exported with one technique, one pass, and possibly one texture unit.
- Diffuse Color - Exported if no texture is specified as an input.
- Reflection Color - Exported as specular color if no texture is specified as an input.
- Reflection Glossiness - Exported as shininess.
- Diffuse Texture - Exported as a texture unit.
VRay Fast SSS Material
VRay Fast SSS materials are exported with one technique, one pass, and possibly one texture unit.
- Diffuse Color - Exported if no texture is specified as an input.
- Reflection Color - Exported as specular color if no texture is specified as an input.
- Glossiness - Exported as shininess.
- Diffuse Texture - Exported as a texture unit.
VRay Light Material
VRay Light materials are exported with one technique, one pass, and possibly one texture unit.
- Color/Opacity - Exported as diffuse color/alpha if no texture is specified as an input to the color.
- Diffuse Texture - Exported as a texture unit.
Textures
All exported material types except the OgreMax material use Maya's 'texture' and 'layered texture' types. The following texture settings are used whenever a texture unit is generated:
- File Name - The base file name is exported.
- Wrap/Mirror U/V - Exported as texture addressing mode.
- Coverage U/V - Exported as texture coordinate scaling.
- Translate Frame U/V - Exported as texture coordinate translation.
- Rotate Frame - Exported as texture coordinate rotation.