Supported Materials

 

This document summarizes the types of materials and settings that are exported by the OgreMax Scene Exporter.

OgreMax Material

The OgreMax material and all its settings are exported.

Maya Phong Material

Maya Phong materials are exported with one technique, one pass, and a number of texture units.

Maya Blinn Material

Maya Blinn materials are exported with one technique, one pass, and a number of texture units.

Maya Lambert Material

Maya Lambert materials are exported with one technique, one pass, and a number of texture units.

Mental Ray BSDF Architectural Material (builtin_bsdf_architectural)

Maya BSDF Architectural materials are exported with one technique, one pass, and possibly one texture unit.

Mental Ray BSDF Architectural Material (builtin_bsdf_architectural_comp)

Maya BSDF Architectural materials are exported with one technique, one pass, and possibly one texture unit.

Mental Ray BSDF Ashikhmin Material

Maya BSDF Ashikhmin materials are exported with one technique, one pass, and possibly one texture unit.

Mental Ray BSDF Car Paint Material

Maya BSDF Car Paint materials are exported with one technique, one pass, and possibly one texture unit.

Mental Ray BSDF Lambert Material

Maya BSDF Lambert materials are exported with one technique, one pass, and possibly one texture unit.

Mental Ray BSDF Phong Material

Maya BSDF Phong materials are exported with one technique, one pass, and possibly one texture unit.

VRay Material

VRay materials are exported with one technique, one pass, and possibly one texture unit.

VRay Fast SSS Material

VRay Fast SSS materials are exported with one technique, one pass, and possibly one texture unit.

VRay Light Material

VRay Light materials are exported with one technique, one pass, and possibly one texture unit.

Textures

All exported material types except the OgreMax material use Maya's 'texture' and 'layered texture' types. The following texture settings are used whenever a texture unit is generated: