Scene Settings Dialog - Environment

 

The Environment page of the Scene Settings dialog:

Export Environment Settings

Indicates whether the settings on this page should be exported.

Update Viewports

Most of the settings on the Environment page will be reflected in real-time in the OgreMax viewports, but the shadow texture size and count are not. If those values are modified and there is at least one OgreMax scene viewport open, this button will be enabled so that the values can be updated without having to close the Scene Settings dialog.

Ambient Light Color

The ambient light color may be separate from Maya, synchronized to Maya, or copied from Maya. The Maya ambient lighting is defined by adding a single Ambient Light:

Background Color

The background color may be separate from Maya, synchronized to Maya, or copied from Maya. The Maya background color is unique for each view, defined in the view's camera attributes. The camera for the currently active view is used when synchronizing.

Environment Range

The environment range is used in calculating environmental effects such as fog.

Fog

The fog settings may be separate from Maya, synchronized to Maya, or copied from Maya. In order to synchronize the values to or from Maya, an Environment Fog material must first be created in the Maya Hypershade editor.

The following settings are handled by OgreMax:

Shadows

Shadow Texture