OgreMax Pass

 

Passes are contained within an OgreMax Technique:

Color






Rendering

Blending

Point Sprites

These settings are available if the Rendering Mode is set to 'Points'. Some of these settings may not be supported by video cards.

Fog

Depth/Alpha


Lighting/Iteration



Texture Units

A list of texture units.

Vertex/Pixel Shaders

The shader programs to use with the pass, if any.

For more information, see Using Shader Programs.