OgreMax Material
The OgreMax Material can be found in the Hypershade editor:
...and it integrates with the Maya Attribute Editor
The OgreMax material can be used as any material in a shading group. If used as the Surface material, it will result in a black surface, so if you intend to perform Maya renders you will probably use it as the Volume material.
Export Control
- Export Material - Indicates whether the material is exported when exporting the scene.
- Export to Separate File - Indicates whether the material is exported to its own file. If not checked, the material is exported to a material file containing all the other exported materials.
Material Parameters
- Receives Shadows - Indicates whether the material receives shadows.
- Transparency Casts Shadows - Indicates whether the material is capable of casting shadows, even if it's transparent. Normally, transparent materials do not cast shadows.
- Techniques are LODs - Indicates whether the techniques should be selected automatically based on their distance from the viewport's camera. Normally, techniques are selected based on their 'scheme' name and graphics hardware compatibility.
User Data
- Edit User Data - Displays a User Data Dialog that the custom user data for the material.
Techniques
A list of techniques.