OgreMax Material

 

The OgreMax Material can be found in the Hypershade editor:

...and it integrates with the Maya Attribute Editor

The OgreMax material can be used as any material in a shading group. If used as the Surface material, it will result in a black surface, so if you intend to perform Maya renders you will probably use it as the Volume material.

Export Control

Material Parameters

User Data

Techniques

A list of techniques.